Welcome to the Help section. I hope you are able to find the answers to
any questions you may have here. But if you still need some support
please enquire either on the Message Board or contact an Admin:
Wages & Contracts
Stadium & Ticket Pricing
To join In The Netyou need to be registered at itnsoccer.com.
You then need to login and click on the In
The Net logo to access the
application form. Make sure you enter your full name and a valid
Internet Service Provider e-mail address. This, along with other data,
is used to verify that you are a legitimate applicant. If you are
accepted you will receive e-mail confirmation with a Registration Code,
usually within 24 hours. Please note: it is strictly forbidden to have
more than one team or to log into another manager's account without
permission. Anyone found trying to use or get another account will be
punished and possibly banned from the game.
Please note also that applying from the same internet connection as
another existing user or current applicant will result in the rejection
of the application. Even worse is to register using a connection and
once accepted switch to another connection used by an already existing
manager or previously banned user: in this case the account will be
immediately closed without prior notice.
You will now be an official manager in the In
The Net world. Your first job is
to find a job, which you can do by accessing the Managerless Teams part
of the Teams & Managerspage. You can only apply for one team at a time, and you will be able
to takeover it straight
away (but managers with less than 8,000 manager points won't be able to apply to Premier and Level A teams). For International National Teams instead you will need to wait until the next matchday is
played to find out if you were successful. Note: International Teams are not
allocated first-come first-serve, it is based mainly on manager points
accumulated during a career..
You must head straight for club management, the International sides are
only available to experienced managers (with at least 5,000 manager
points). Club sides play most matchdays while Internationals only play
10 matchdays during the whole season. You have full control over a
first team and reserve/under-21 side. With club teams there's also the
requirement to set training for all your players, handle contract
renewals and make any transfers that you wish, among other challenges.
So, you've just been appointed as manager of your first team. First off
you will want to familiarise yourself with the team's position in
competitions. Check when the next match is on the Fixture List page and look at the League Tables. Then take a look at yourSquad.
As a new manager, the SOA (Sum Of Attributes) is a good initial indicator of how good a player is. Use this to help sort your
best players into the first team and the rest into the reserves. Check
the wages of the players (by selecting general from the second drop down menu in the View Squad page), if some are very excessive (25,000+) you
should consider selling them, or re-negotiating their contract. Some
may also be getting close to the end of their contract. Go to the
player page and use the drop-down menu to Renew a player's contract or
do this via the Instant Transfers page.
Now, and before every match, you will probably want to make Team
Selections and check on Tactics from the Match preview page.
You should also keep an eye on how players are doing in Training,
making changes if players are not progressing well. There are many
other options available of course (not least of all transfers) but just
keeping up with these main items will do for starters. It is highly
recommended that you subscribe to the Forumto keep up with the latest developments and get helpful information
from other managers. The forum will be online when the site is down
while playing matches, and you will find many managers waiting to know
their results there!
To subscribe to the Forum, you just need to follow the guided procedure
on the forum main page, paying attention to one particular aspect:Your forum username must match
with your ITN handle (the
highlighted name you see when clicking on the “Managers On
Site” feature), otherwise your application will be deleted,
and a mail will be sent to you, in order to submit a correct
Many of your private pages, e.g. Team Selection, Fixture List etc, have
a drop-down menu at the top to switch between your First Team and
Reserves/Under-21s. Do not neglect your second string. Fines will be
incurred for not keeping enough players in the reserve squad and it
provides a valuable opportunity to give young players experience and to
improve their skills, and to try out different formations and tactics.
Matchdays are when events occur, including matches. There are 3
matchdays every week and 66 matchdays per season (i.e. 22 weeks). The
main matchday each week is on a Sunday evening (deadline 6pm UK Time),
which is when all the weekly events occur like some transfers, expenses
paid (e.g. wages), contract length reductions etc. The other matchdays
are Wednesday and Friday evening (both deadline 6pm UK Time). Note:
Matchday times are subject to change! After each matchday you may
receive various reports from your staff, which you can see in the Messages
page. Training occurs every
matchday, as do manager appointments/sackings.
The club league is structured in a pyramid system. The best division is
the Premier. This is fed by 2 divisions A1 and A2 (level A) which are
each fed by 2 lower divisions (level B) and so on. The league tables
pages for each division provide information on promotion, relegation
and playoffs. In matches 3 points are awarded for a win or 1 for a draw
as in real life. Every team plays every other in the division twice,
once home and once away. The league table is ordered by points,
goal-difference and then goals scored.
The top 2 teams in the division are automatically promoted, the bottom 4 relegated (where promotion/relegation are possible). In addition to this, 3rd and 4th place and 11th and 12th place will compete in play-off matches at the end of the season to determine which league they will enter the following season. Further information on how this works can be found here.
International teams: The competitions are World Cup Qualifiers and
World Cup. World Cup Qualifiers will be played at Matchdays 5, 10 and
15. The 64 teams will be divided into 16 groups with 2 teams per group
qualifying for the World Cup.
After qualifiers ended the World Cup will take place. The 32 teams will
play the World Cup with the same format of the real one. 8 groups of 4
teams, with the first 2 going through. Then Last 16, quarters,
semifinals, and finals. Both for senior and U21 teams.
The ITN Cup is one massive cup competition for every club team in Level
D or above. The whole way through it is a single-leg knock-out
competition which means if a match ends in a draw it goes to extra time
and, if necessary, penalties (no replays).
Each level of the club league from Level D up has its own Level Cup.
This begins with group stages where the participants are split into
groups of 4 who play each other home and away (6 games) with the top 2
in the group progressing to a knock-out competition (with same rules as
ITN Cup). In the Level D cup only the group winners advance to the knock-out stage of the competition.
All teams have an opportunity to play friendlies at some points during
the season, for example, when a team has been knocked out of a cup.
Friendlies can be arranged from the Friendliespage which shows the dates you have available. You will only be able to
arrange friendlies against teams who are also available on the same
The attribute system is designed to provide the greatest amount of
realism without being too difficult to master. Each player is rated in
10 visible attributes:
Keeping - Goalkeeping skills such as shot-stopping and handling
Tackling - Ability to dispossess an opponent without fouling
Passing - Passing skill such as accuracy and range of passes
Shooting - Competence at striking for goal including shot technique,
power and accuracy
Ball Control - Skill at receiving passes and keeping control of the
ball when dribbling
Athleticism - General athletic ability including pace, strength and
Heading - Overall heading skill like technique and timing
Intelligence - Football brain, creative ability and anticipating events
Mentality - Professionalism and ability to handle pressure
Set Plays - General ability at offensive dead-ball situations
Each of these is rated from 0-7 or None to Legendary ability. These are
points at which your coaches can judge a player to have "significantly"
reached, but you should note that there is a time where a player is
in-between levels. So, for example, two players may both be rated Good
at Keeping, but one may be close to Average, the other close to
Excellent, and the variance can in fact make a big difference.
Players can be trained in most of the attributes to try and improve
their ability in that area. Intelligence and Mentality are two that
cannot be trained. These attributes are things that can only be learnt
over time. There are also some hidden attributes plus two equally
important properties of players: Footedness and Height. Footedness
really determines which side of the pitch a player should play on.
Predominantly right-footed players will find it easier to receive
passes, dribble and play the ball on the right side. Height can have a
variety of effects. For example, it can improve a players' ability to
win a header, however it can also make controlling the ball in tight
situations more difficult.
A players' ratings in attributes has a direct effect on their
recommended position. Just to clarify, the position given is not the
only position(s) a player can be used, it is a derived set of positions
which are suggested as appropriate for the current values of a players'
attributes. Furthermore, changes in a player's attributes will effect
the recommended position. You should decide for yourself what positions
your players are best suited to. Young players in particular are
difficult to pin to a certain position ("-" means no recommendation for
position), but they can be trained up. Keeping, Tackling, Passing and
Shooting are probably the four most position-oriented attributes and
give a good idea as to whether a player should be a Goalkeeper,
Defender, Midfielder or Striker respectively.
Sum of Attributes (SOA) is a figure requested for by managers and is
(as the name suggests) the sum of the values for the ten attributes of
a player. SOA is a useful guide but remember that it is not a figure
that is used in the match simulation, the actual attribute ratings are
what is important, so SOA can be misleading. For example, two strikers
may have the same SOA but one may be Good at Heading the other Good at
Keeping, as the striker doesn't need to do any goalkeeping the good
headerer is much better.
There are also some hidden attributes which will affect a player's
performance and behaviour.
Player Traits: these are special characteristics that affect a player's performance and behaviour. Every new youth player created might have some traits, that will improve or decrease his ability to perform a certain attribute. Players can have up to 3 traits, and they will keep them for the whole life, though they will increase their effects year after year, peaking at around 26-27, and start to decrease slowly as years go by.
There are 3 main types of traits:
Basic traits: These traits have positive and negative variations but the visible tags differentiate them from each other. Every positive has a corresponding negative. A positive specialisation is obviously a good thing, a negative specialisation is obviously a bad thing.
Here's the full list of Basic traits:
||Dives into Tackles
||Poor First Touch
Complex traits: These traits have one variation which is both positive and negative. So the specialisation increases one area of a players attributes while decreasing another. These specialisations are neither good nor bad - it depends on the managers judgement, and how he wants to shape his squad.
Here's the full list of Complex traits:
||Plays One Twos
||Likes ball played into feet
Incognito traits. These traits have positive and negative variations but the visible tag does not reveal which version the player has. It is known the player has the specialisation, but the positivity/negativity is hidden. The positive version is a good thing, the negative version is a bad thing - managers will have to research the player to try and work out whether he has the positive or negative version.
Here's the full list of Incognito traits:
||Likes to simulate
The Formation and Tactics you employ for matches plays a vital part in
your management role, in fact its probably the most important part of
your job. You need to try and select the best settings, not just for
your own team, but to counteract your opponent.
Firstly you need to decide what Formation and Attacking Strategy will
work well together, and this will determine the strength of your
overall attacking play. Your strategy will also be a key influence in
what your players do in the match, for example, if you select Long Ball
then your players will look to play long balls as much as possible. The
different strategies are now discussed in brief:
Centre Attack - play is focussed towards the middle with central
players having more of the ball, so it helps to have more players in
central areas of attack. Filling the same area with defensive players
can quash a centre attack.
Counter Attack - only effective against very attacking sides. May mean
only having a small % of possession and chances but the likelyhood of
scoring given a chance is very high as your opponent is caught out. Not
being too offensive can make counter attacks against you unlikely.
Long Ball - can cause an inadequate defence all sorts of problems and
you need to have both attackers that can control the long balls and
defensive players who can deliver them. May mean more misplaced passes
but those that are successful can be crucial. Picking a suitable
defence and cutting off the supply are key requirements to defend
against this tactic.
Passing - just holding onto the ball can be a good way to weaken your
opponent, both physically and in the number of opportunities, and
should result in a high possession %. But your play will also be fairly
easy to defend against so good chances may not be that frequent.
Side Attack - play is focussed towards the wing with such players
having more of the ball and putting in crosses, so it helps to have
more wide players in attack. Filling the same area with defensive
players can limit side attacks.
You can see that your choice of Defensive Strategy is very important
for counteracting your opponent's setup. Your choice of General Play
also plays a key role in how strong you are in both attack and defence.
Looking at your opponent's recent matches and trying to make an
educated guess at what formation/strategies they use is important to
get consistent results and (hopefully) win trophies.
Which formation and strategies you choose is where your management
skill comes in. You may want to have a setup which suits your players'
abilities/preferred positions. There may be certain tactics that you
want to stick to against all opponents, or perhaps you'll choose to
play differently against different teams. To begin with it is
recommended that you use a simple 3-4-3 and try not to change too many
things at once.
Every match a manager plays they are awarded a certain number of
Manager Points. This is, if you like, equivalent to a manager's
reputation. The number of points awarded depend on a number of factors
including match level, round, result and goals scored/conceeded.
Manager Points are not necessarily important but they can be used to
compare managers' achievements in the game and do make a big difference
when applying for jobs. Also, only managers with over 5,000 career
points can manage and International side and you must have at least
10,000 to be able to apply to manage an International team part-time
(Note: This is the only way you can have more than one team in the
In matches players may receive yellow and/or red cards. In either case
they have shown indiscipline and as punishment players are given
suspensions. For a straight red card players are banned for 3 matches.
A yellow then red in the same match will incur a two-match suspension
and for every five yellow cards collected in first team or
reserve/under-21 games a player will get a two-game ban. Players are
banned from first team matches, and any friendlies the team plays in
between will not count towards reducing a suspension and the player
will not be able to feature in these games. Note: Yellow cards in
friendlies don't get added to a player's tally for the season, but
sending offs still result in the same penalties as above.
If a manager does not login for more than 20 days without notification
they will no longer be manager of a team and the position will be made
available for re-management. Please note also that if you're sacked you will not be able to get another team until 18 Matchdays have passed.
Please use the Manager -
Settings to set your Absence
Start and End date if you will not be able to login and submit team
selections for a short period of time, but still wish to remain manager
of a team. During your absence the same team as you selected before you
left will play, unless there are injuries or suspensions when the
computer will choose replacements.
Please note that when Absence Form feature expires, and your absence
was longer than 20 days you will obviously need to login before the new
matchday is played. Example: if you submit your Absence Form from
January 1st to February 1st you will keep your team during the whole
period. If the following update is on February 3rd you will need to
login again before that date, otherwise the system will sack you
anyway. If you're not sure of being able to login immediately after
coming home from a holiday, add a few more days to be sure! If a
manager find him/herself sacked because he/her didn't login after
Absence Form expired will not be reinstalled in his/her previous team,
and will have to submit a new application to the same team (if
available) or to a new one.
Your players' contracts will continue decreasing during your absence so
make sure you've renewed any that have only a few weeks remaining
before you go.
Club managers must look after their finances, detailed information is
provided on the Club Financespage. Trying to maintain a weekly profit (before transfers) is the main
aim, but particularly in a week where you've had a home league match.
Income is received from the following:
- Attendance Money - gained from playing matches (split 75%/25% in
league games, 50%/50% in cup or friendlies). You set the ticket price
for first team matches on the Stadiumpage. Tickets for reserve games are a quarter of this price
- Transfers Out
- Prize Money (see help section below on prize money for more details)
- Advertising/Merchandise/TV Income (amount dependent on club level,
i.e. Premier, A, B...)
- Decreasing stadium capacity
- Ground Maintenance/Staff Expenditure (amount dependent on stadium
- Player Wages (if a player is on loan the team he is on loan with pays
100% of the player's wages)
- Transfers In
- Fines (any club that fails to select a squad of at least 11 eligible
players for a first team or reserve match will receive a GBP 150,000
- Increasing stadium capacity
- Youth Academy
Prize money is earned by clubs depending on their final
first team club positions, the winnings are as follows:
||Level A Cup
||Level B Cup
||Level C Cup
||Any Reserve Division
- Once you have bought a player or renewed their contract they cannot
be sold for 8 weeks (this is the Resale value shown on the squad page)
- When a player signs a contract they will tell you if they intend to
retire at the end of it. Once a player has declared his retirement his contract cannot be extended
- You cannot sell retiring players if they have less than 15 weeks
remaining on their contract, but you can release them for less than half the
- You cannot loan a player for more than the remaining weeks on their
- You cannot sell a player privately that you have put on the transfer
- You cannot sign a new player if you have a squad of 50 players (not
including loans in/out)
- You cannot have a player removed from the Transfer List once the Main Update has been run and the List has been created
- Any deal that involves swaps of players must be completed within 3 weeks time from the first completed deal.
The swap schedule must be also published on the forum topic called "Swaps/loaned to sell thread" in the "Players for sale" thread and updated accordingly.
Deals not listed on the relevant forum thread or not completed within 3 weeks time will be reversed.
This is the direct link to the forum thread: Click here.
Wages & Contracts
The best way to get an idea of the ideal wage and contract length to
offer a player is to look at similar players in your team and on the
transfer list. Those on the transfer list ask for fair and low wages
for their ability which means that (a) They are good to buy if you're
concerned about keeping wages low and (b) If one of your players is
demanding very high wages you may want to sell him on the transfer list
if no-one wants to pay their wages when buying privately.
Wages can vary between GBP 250 per week to about GBP 50,000 with the
average player wanting between GBP 10,000-20,000. Obviously the better
a player is the more they will want. Other factors such as age can also
affect a player's demands with older players tending to expect more
money in return for their added experience. Free agents will divulge
the minimum wage they expect although you may want to offer more if you
think there will be competition for the player. Be careful though, if
you offer too much your board will not sanction the bid.
Contract lengths can be up to 120 weeks (about 4 seasons) but most
players won't want to commit themselves for more than 3 seasons. If a
player tells you how long a contract they want it is recommended to
accept that or less. Generally, the better the player, the less time
they'll want to be tied down to the same contract.
There are two ways to buy/sell players with other teams. The Transfer
List and Private Deals. The Transfer List is updated weekly with
players who are placed onto it during the week before via the Weekly
Transfers page. Players are
listed at a certain price and will not be sold for less. You may place
two players on the list per week and bid for two players currently on
it per week. As previously mentioned, transfer listed players cannot be
sold privately. To quickly make a bid for a player on the Transfer List
or Free Agents List click on the arrow '>' to the far left.
Private deals are those agreed directly between two managers, via the
messaging system, the message board or e-mail etc. A fee is agreed for
a player. Both managers should now use the Instant
Transfers page to submit the
same deal - 1) Select the deal type (purchase/sell) from your
perspective, 2) select the other team 3) select the player and enter
the fee (in 1000s of GBP, no commas, e.g. "2500" = GBP 2,500,000 or
The proposed deal will then be displayed on the Instant
Transfers page, with the current
status. Both teams must submit the same deal, then the buying club must
agree a contract with the player, then the selling club must confirm
the deal. Either side can cancel the transfer at any time before
completion (and may need to if the contract is rejected). Note: If you
want to do a swap deal you should make sure both players have agreed
contracts before either team confirms the deals. You can do a maximum
of 3 private deals per week, any unused deals are not carried over.
Using the same method you can submit an Instant loan deal except that
no contract negotiations are required (Note: a club must pay the wages
of a player they have taken on loan).
The players listed on the Team
Selection page are those
available to select for the next match (i.e. injured and suspended
players are not shown). Use the drop-down boxes in the far-left column
to make selections. The first 11 positions are those for your currently
selected formation (editable on the Tacticspage). No two players can have the same position. You can also allocate
5 substitutes, the actions and events for which can be modified on the Substitutionspage:
You can set potential substitutions that will occur during your next
match. Each row corresponds to one potential substitution. The first
two columns set the conditions for making a substitution, set both to
Any to void that row (no substitution). Example 1: If you set Minutes
to 60 and Event to Any then the substitution will be made after 60
mins. Example 2: Minutes set to 60 and Event to Losing by 1 then the
score will be checked after 60 mins, and if you are losing by 1 goal
then the substitution will be made, otherwise not, even if you are
losing by 1 goal later in the match. Example 3: Minutes set to Any and
Event to Losing by 1 then at the first point you are losing by 1 goal
(if that happens) the substitution will be made, even if after 1 minute
In the other two columns you select the player who will leave the pitch
and player to replace him. The names shown correspond to the players
selected on the Team Selectionpage. A substitution cannot be carried out if the player has already
left the pitch (i.e. in another subsitution or been sent off). Also a
maximum of 3 substitutions can be made during a match, and these will
be the first 3 applicable. Remember to click on the Submit button to
save your substitution settings.
Stadium & Ticket Pricing
From the Stadiumpage you can change the club's ticket price for competitive first team
matches between GBP 10-30, just make a selection from the drop-down
menu. Decreasing the price will encourage more fans to come to matches
but you may make more money with a higher price and still fill the
stadium. Supporters are charged a quarter of this figure for friendly
or reserve team matches. Changes will have immediate effect, i.e.
determine ticket price for the next match.
On this page you can also initiate a change in the capacity of the
stadium. Enter either a positive or negative number in the change
textbox to suggest increasing or decreasing the capacity by that amount
respectively. Click on Submit and the board of directors will report on
the potential costs/profit and time to complete the construction and
let you know if they will allow the development to go ahead. If they
will, you can now click on Submit again to confirm the capacity change.
If you increase the capacity you will be charged in full immediately
and the capacity will not change until work is complete. If you
decrease, the capacity will be reduced immediately and you will not
receive any money until work is completed.
Increase or decrease and respective cost or profit: Between 0-9,999
capacity seats are valued at GBP 290 each, between 10,000 and 19,999
capacity seats are valued at GBP 820 each, between 20,000 and 29,999
capacity seats are valued at GBP 1,365 each, and over 30,000 capacity
seats are all valued at GBP 1,860 each.
All stadium changes also incur a GBP
1,000,000 construction charge!
Example 1: Increase from 15,000 to 24,000 = 820 x 5,000 for the
increase to 20,000 plus 1,365 x 4,000 for the increase to 24,000 plus
1m charge = 4,1m + 5,46m + 1m = GBP 10,560,000.
Example 2: Decrease from 32,000 to 17,000 = 1,860 x 2,000 for the
decrease to 30,000 plus 1,365 x 10,000 for the decrease to 20,000 plus
820 x 3,000 for the decrease to 17,000 minus 1m charge = 3,72m + 13,65m
+ 2,46m – 1m = 18,830,000 profit.
On the Youth Academypage club managers can set their weekly investment in the academy
(select from the drop-down menu) and this will affect the current
academy strength (which is rated on the same scale as player
attributes), and THIS has a major effect on how good the players are
that are promoted from the youth squad.
Players can be promoted after at least 7 weeks from the last. This costs
nothing to do but you must have room in the squad, and they cannot be
sold for 3 weeks. They will initially have a contract of 30 weeks. If
you wait longer than the minimum 7 weeks then the player will continue
to improve although at a decreasing rate, but this also prevents you from signing
another youth player for a while. You can select which position you
would prefer them to have some ability in (Note: this does not mean
they will be perfect for the requested position but they are young and
can be appropriately trained). Once you click Submit the player will be
transferred immediately to your squad and be available for selection.
ITN is set up to allow managers to move between teams during their
managerial career if they wish to do so. Many players would prefer to
have just one club to call their own and to manage from the bottom of
the league to ultimate success. However, for differing reasons,
managers may want to move teams and this is welcomed.
However, to prevent managers from just switching from club to club
without really giving the team a chance (and preventing others the
chance to manage), you cannot manage more than one team each 18
matchdays. So if you takeover a club on matchday 1
you may resign at any time but you cannot manage another until 18
matchdays have passed, i.e. until matchday 19. The resignation page
tells you how long you have been at your current team.
Also, if you're sacked you have to wait 18 matchdays from the day
you got sacked before being able to take over another team.
Please note also that when you manage an International Team only, you become
a full time manager for that. This means that if you want to take over a Club Team
you have to resign from your International Team.
Owning more than one team in the game is strictly forbidden (unless you
have an International team part-time). Nor are you allowed to have more
than one account. There are only a limited number of teams available
and it is not fair that one manager should deprive another of a place
in the game, or have the advantage of having more opportunity to try
out tactics or to "steal" players. Furthermore, you must not log into
another manager's account without permission and unfair transfer deals,
even between legitimate friends, are not allowed and may be cancelled.
In any instance the Administrators have the right to take whatever
action they feel appropriate including fines, sackings and/or banning
users from the game.
There is no point in cheating. There are no prizes in this game, it is
meant to be just for fun and socialising with similar people. The
Gamesmaster takes this matter very seriously and spends much time
(which could've been used to make improvements) trying to eradicate
cheating from the game. Help is always welcomed, but if you have
suspicions about other players, including good evidence, please contact
Please note also that your account is yours only and it is users' responsability to protect it and make sure it is used by themselves only.
It is not allowed (nor safe!) to pass your credentials to another user, which may use your account for illegal purposes, under your name.
For this reason, the gamemasters will not accept as excuse the fact someone other than you used your account to abuse the game or other users. If someone got into your account it means you either:
- gave them your credentials, which is not allowed nor safe to do.
- let a shared computer unattended while logged on, and this is either very unsafe to do. When you cannot be at your PC, remember to logoff, this is a suggestion for every website you visit...
In either way the gamemasters will act as if the offence came from you.
If your account has been hacked without your knowledge instead, please contact Admins or Gamemasters, who will investigate the issue.
Board and Notice Board Guidelines
In the ITN forum and notice board you will find moderators helping out
to keep these places with a nice atmosphere. You can freely use these
tools but we ask you to help us with your behaviour.
Managers must avoid on the forum and notice board:
- Swearing (this includes substituting symbols for letters such as
- Defamatory or hateful threats (including threats of violence);
- Provocations and trolling;
- Editing your post to totally change your meaning, which may cause
confusion and misunderstandings;
- Lying or trying to cheat in posts about players (on transfer forums);
- Taking over other peoples posts for your own gain or for discredit
- Sexism, racism, bigotry or other forms of discrimination;
- Vulgar or inappropriate material (adult material);
- Including avatars and signatures with inappropriate, vulgar or
offensive images. Adult content and reference to drugs are strictly
- Attacking other members or admins/mods. You can criticize the idea,
not the person!
- Using anyone else's account/username;
- Linking to websites with adult or unappropriate contents.
Please note also that accusing another manager of cheating, questioning another manager sale or price of sale, questioning or commenting Gamemasters,
Administrators and Moderators decisions or actions, offending or denigrating other users will lead the user to a month suspension from Forum, Notice Board and Newspaper on the 1st offence, and the definitive immediate ban from ITN on the 2nd offence.
Moderators will attempt to remove/edit any questionable material as
soon as possible.
Members who object to posted material are encouraged
to notify a moderator. They can remove any questionable content if they
determine immediate action is necessary.
Ignoring Moderator/Admins requests could result in the suspension of
Members should remember that it is in their best interest to ignore
anyone on the forum who is unduly causing concern. It would be
unfortunate to see members caught up in the action and in turn also
If you feel strongly, you are able to report it and the whole staff
will evaluate the situation, in order to choose for the best solution.
All decisions and actions are discussed amongst our team of Moderators
and Administrators together with the Gamemasters.
moderator/administrator is responsible for the disciplining of members
as it is always a group decision.
Once one issue is discussed between the staff, and a decision is taken,
that has to be considered as final.
Please note that Moderators, Administrators and Gamemasters have the
power to apply punishments, according to a possible guideline set as
1. Friendly warning by a mod
2. Another warning, including info on what will happen if the user
breaks the rules again
3. A short temporary ban from the forum
4. A longer temporary ban from the forum
5. Temporary forum ban and team fined
6. Definitive ban.
Putting a value on a particular
player is difficult in any situation
but particularly in In The Net where the Sum of Attributes (SOA)
doesn't always tell the whole story. Player's should have a high
ability in their primary attributes (Keeping, Tackling, Passing and/or
Shooting), they may not need to be good in any others (for example,
outfield players don't need Keeping). Performances and statistics can
also show up how good they actually are and what form they are in, but
also checking their recent matches to see if they played in what you
would consider their best position etc.
The following values are a
rough guide for players with an Outstanding
or better primary attribute and an Excellent or better secondary.
Generally, younger players will fetch a higher price, whereas older
players may be significantly lower with the threat of retirement.
Frequently Asked Questions
got a club team, can I
manage an International side as well?The only way this is possible is if you have enough manager points
(10,000+) to manage an International team part-time. And even they can
be sacked by their International side for poor performances. Also note
you cannot apply for another team without resigning from your current
I change the name of one of
my players? No player names
cannot be changed at this time (unless there are two or more with
identical full names).
I have problems subscribing to the forum, or I have problems logging in to the forum. What can I do? First of all read the Tutorial. You should be able to if you follow the tutorial instructions. If you still can't contact the gamemasters.
offered a contract to a free
agent but he didn't join me or anyone else, why not?You must offer at least the contract they were requesting. If you have
offered too high wages your board may have cancelled the bid, if you
think this might be the case try offering less.
player has been progressing
well in training and yet his attributes keep going down, why?Training helps improve attributes but it is not the only reason that
they may fluctuate. Also because of the rating system a player may be
improving in many areas but just one drop in another may cause a
significant drop (i.e. notifiable change in level). If it says a player
is progressing well in training then they probably are, although
remember the progression is an overall rate for the time in the current
young players don't seem to
be improving any better than the older ones, why not?Young players do improve quicker but if young players improved too fast
then they would all be superstars by their 20s and the game would be
flooded with too many great players. Be patient with young players,
they have long careers ahead of them and plenty of time to improve.
However, they may not be improving to their potential so also think
about what could help them do that.
deadline has passed but the
matches haven't been played yet, what's going on?The matchday deadlines are the earliest possible point when matches may
be played and you shouldn't make any changes to your team selection etc
in the time after in case the matches start. Updates are punctual and typically take no longer than 30 minutes. Any changes to the update schedule are posted on game status and any information regarding technical issues during updates which results in the ITN website being unavailable for an extended period of time, can be found on the ITN Forum. Please remember anyway that the game is run by the Gamesmasters in their spare time and sometimes hitchs can happen; the Gamemasters will
endeavour to play matches as soon as possible anyway.
What are the chances of a player retiring when he signs a new contract or transfers teams?Players aged 30 or under are not at risk of retirement. Players aged 31 have a small 5% chance of retirement. For every year thereafter, the chance of retirement increases by a figure around 10%, so a 32 year old has roughly a 15% chance of retirement, a 33 year old 25%, etc.
do I change my team's kit?- Some managers have decided to design their own unique kit which you
can do by downloading the blank kit from the Manager Settingspage, editing it in MS Paint, then sending it to the Gamesmaster (along
with your username and password). If acceptable the new kit will be
uploaded and it will be available to select from this page.
fitnesses get reset at the
start of the season? - Yes.
manager is trying to send me
a private message but I'm not receiving it?This probably means you have accidently blocked them from sending you
messages. Look at the top of the Messagespage to see if they are in your blocklist.
manage an International team, why can't I train all my players?- International managers cannot train all players in their squad
because training is generally taken care of by club coaches only.
However, you can give training to any players of the right nationality
who are not currently attached to a club (free agents), even if they
aren't in your squad.
do I cancel a friendly match -
You can do this on the Friendliespage but you can only cancel a friendly at least three matchdays before
it is due to occur.
think you should add/change x
feature Post them in the Ideas
& Suggestions section of the Forum.
Click here for the policy
game is run as a hobby and
is free to play. But the Gamesmaster may have to suspend the game
temporarily or indefinitely without prior warning or notice.
The matchday deadlines are the earliest possible point when matches may
be played but you shouldn't submit your team at the last minute. Game data are saved about 30 minutes before updates, so submitting your game orders after that time might be lost if the update fails.